VR Billiards is a demo project I created while exploring Meta's Immersive Web SDK (IWSDK).
The project recreates a billiards experience in VR, featuring realistic object interactions, physics-based gameplay, and a simple cue-control helper to make aiming and striking the balls more intuitive. It also includes material-based audio and controller haptic feedback, with collision responses varying between different surfaces and objects.
Built primarily as a learning exercise and technical deep dive into VR development, this project served as a hands-on experiment to better understand the capabilities of Meta's IWSDK.
VR Billiards is a demo project I created while exploring Meta's Immersive Web SDK (IWSDK).
The project recreates a billiards experience in VR, featuring realistic object interactions, physics-based gameplay, and a simple cue-control helper to make aiming and striking the balls more intuitive. It also includes material-based audio and controller haptic feedback, with collision responses varying between different surfaces and objects.
Built primarily as a learning exercise and technical deep dive into VR development, this project served as a hands-on experiment to better understand the capabilities of Meta's IWSDK.
VR Billiards is a demo project I created while exploring Meta's Immersive Web SDK (IWSDK).
The project recreates a billiards experience in VR, featuring realistic object interactions, physics-based gameplay, and a simple cue-control helper to make aiming and striking the balls more intuitive. It also includes material-based audio and controller haptic feedback, with collision responses varying between different surfaces and objects.
Built primarily as a learning exercise and technical deep dive into VR development, this project served as a hands-on experiment to better understand the capabilities of Meta's IWSDK.