The festival sky has gone dark, and the stars have lost their way home. You are the Sky Shepherd — and your only tool is the firework.
Place a Burst and it pushes every nearby star outward with a fixed, unchanging force. Nudge the lost cyan stars across the sky and into their waiting gold homes, one careful shot at a time. Press and hold to preview exactly which stars will move and in which direction; release to fire. There's no meter to fill, no colors to match, no charge to time — just you, the geometry of the sky, and the one question every sky asks: where does this Burst need to go?
A PUZZLE OF PURE GEOMETRY
Every sky is a solved problem waiting for you to find it. Outcomes are deterministic — the same Burst always does the same thing — so you're never fighting luck or reflexes, only reading space. A placement that wouldn't help is rejected for free and costs you nothing, so you're free to preview, experiment, and think. Clear a sky in as few Bursts as you can and it answers with fireworks and the words every shepherd wants to see: BEST POSSIBLE. TARGET MET.
30 SKIES, THEN THE ENCORE
Six chapters, with thirty skies. The opening skies teach you the language of the Burst with clean, certified one- and two-shot solutions; the later chapters bend that language into genuine spatial puzzles, where the order you fire in matters and a single well-read Burst can send half a sky home at once. Clear all six chapters to unlock six original EXPERT ENCORE skies — the hardest, most rewarding problems in the game, built for players who want the sky to push back.
A STORY YOU CAN FOLLOW OR SKIP
Beneath the puzzle runs the quiet tale of The Harbor Lantern — of lantern-stars and the town below, of Firetail the comet, and of one lantern left facing the sea. It's told at your own pace and never forced: read a chapter's record when you clear it, follow the long-form tale if you're curious, or skip straight to the next sky and let the pictures carry the story on their own. The game never makes you read to play.
ONE WORLD, EVERY DEVICE
Pyrotechnica is a single build that runs across desktop, mobile, and VR:
- Desktop — aim with the mouse or the arrow keys, fine-aim with Shift, release with Space, pause with Escape.
- Mobile — touch and drag to preview the push, then lift your finger to fire.
- VR — point with a controller ray, hold the trigger to preview, release to commit, squeeze to pause.
Whatever you're playing on, the same single intent drives every shot, so the sky feels the same in your hands.
Calm, colorful, and completely family-friendly — no violence, no timers, no pressure. Just a dark sky, a handful of lost stars, and the fewest Bursts you can find to send every one of them home.
Read the sky. Place each Burst. Send every star home.
The festival sky has gone dark, and the stars have lost their way home. You are the Sky Shepherd — and your only tool is the firework.
Place a Burst and it pushes every nearby star outward with a fixed, unchanging force. Nudge the lost cyan stars across the sky and into their waiting gold homes, one careful shot at a time. Press and hold to preview exactly which stars will move and in which direction; release to fire. There's no meter to fill, no colors to match, no charge to time — just you, the geometry of the sky, and the one question every sky asks: where does this Burst need to go?
A PUZZLE OF PURE GEOMETRY
Every sky is a solved problem waiting for you to find it. Outcomes are deterministic — the same Burst always does the same thing — so you're never fighting luck or reflexes, only reading space. A placement that wouldn't help is rejected for free and costs you nothing, so you're free to preview, experiment, and think. Clear a sky in as few Bursts as you can and it answers with fireworks and the words every shepherd wants to see: BEST POSSIBLE. TARGET MET.
30 SKIES, THEN THE ENCORE
Six chapters, with thirty skies. The opening skies teach you the language of the Burst with clean, certified one- and two-shot solutions; the later chapters bend that language into genuine spatial puzzles, where the order you fire in matters and a single well-read Burst can send half a sky home at once. Clear all six chapters to unlock six original EXPERT ENCORE skies — the hardest, most rewarding problems in the game, built for players who want the sky to push back.
A STORY YOU CAN FOLLOW OR SKIP
Beneath the puzzle runs the quiet tale of The Harbor Lantern — of lantern-stars and the town below, of Firetail the comet, and of one lantern left facing the sea. It's told at your own pace and never forced: read a chapter's record when you clear it, follow the long-form tale if you're curious, or skip straight to the next sky and let the pictures carry the story on their own. The game never makes you read to play.
ONE WORLD, EVERY DEVICE
Pyrotechnica is a single build that runs across desktop, mobile, and VR:
- Desktop — aim with the mouse or the arrow keys, fine-aim with Shift, release with Space, pause with Escape.
- Mobile — touch and drag to preview the push, then lift your finger to fire.
- VR — point with a controller ray, hold the trigger to preview, release to commit, squeeze to pause.
Whatever you're playing on, the same single intent drives every shot, so the sky feels the same in your hands.
Calm, colorful, and completely family-friendly — no violence, no timers, no pressure. Just a dark sky, a handful of lost stars, and the fewest Bursts you can find to send every one of them home.
Read the sky. Place each Burst. Send every star home.
The festival sky has gone dark, and the stars have lost their way home. You are the Sky Shepherd — and your only tool is the firework.
Place a Burst and it pushes every nearby star outward with a fixed, unchanging force. Nudge the lost cyan stars across the sky and into their waiting gold homes, one careful shot at a time. Press and hold to preview exactly which stars will move and in which direction; release to fire. There's no meter to fill, no colors to match, no charge to time — just you, the geometry of the sky, and the one question every sky asks: where does this Burst need to go?
A PUZZLE OF PURE GEOMETRY
Every sky is a solved problem waiting for you to find it. Outcomes are deterministic — the same Burst always does the same thing — so you're never fighting luck or reflexes, only reading space. A placement that wouldn't help is rejected for free and costs you nothing, so you're free to preview, experiment, and think. Clear a sky in as few Bursts as you can and it answers with fireworks and the words every shepherd wants to see: BEST POSSIBLE. TARGET MET.
30 SKIES, THEN THE ENCORE
Six chapters, with thirty skies. The opening skies teach you the language of the Burst with clean, certified one- and two-shot solutions; the later chapters bend that language into genuine spatial puzzles, where the order you fire in matters and a single well-read Burst can send half a sky home at once. Clear all six chapters to unlock six original EXPERT ENCORE skies — the hardest, most rewarding problems in the game, built for players who want the sky to push back.
A STORY YOU CAN FOLLOW OR SKIP
Beneath the puzzle runs the quiet tale of The Harbor Lantern — of lantern-stars and the town below, of Firetail the comet, and of one lantern left facing the sea. It's told at your own pace and never forced: read a chapter's record when you clear it, follow the long-form tale if you're curious, or skip straight to the next sky and let the pictures carry the story on their own. The game never makes you read to play.
ONE WORLD, EVERY DEVICE
Pyrotechnica is a single build that runs across desktop, mobile, and VR:
- Desktop — aim with the mouse or the arrow keys, fine-aim with Shift, release with Space, pause with Escape.
- Mobile — touch and drag to preview the push, then lift your finger to fire.
- VR — point with a controller ray, hold the trigger to preview, release to commit, squeeze to pause.
Whatever you're playing on, the same single intent drives every shot, so the sky feels the same in your hands.
Calm, colorful, and completely family-friendly — no violence, no timers, no pressure. Just a dark sky, a handful of lost stars, and the fewest Bursts you can find to send every one of them home.
Read the sky. Place each Burst. Send every star home.