12 history legends now fight across 13 stages, plus a Training Hall. Each stage changes as its eras shift between Ancient, Modern and Rift, and brings its own hazards. Every stage has its own band soundtrack, which shifts with the era. Each weapon type has its own hit sound. CPU opponents are smarter: they climb platforms, dodge hazards and stay on the stage. Fights are fairer, with jab pushback, a stronger shield and real escapes from combos. Touch controls are tuned for mobile.
12 history legends now fight across 13 stages, plus a Training Hall. Each stage changes as its eras shift between Ancient, Modern and Rift, and brings its own hazards. Every stage has its own band soundtrack, which shifts with the era. Each weapon type has its own hit sound. CPU opponents are smarter: they climb platforms, dodge hazards and stay on the stage. Fights are fairer, with jab pushback, a stronger shield and real escapes from combos. Touch controls are tuned for mobile.
12 history legends now fight across 13 stages, plus a Training Hall. Each stage changes as its eras shift between Ancient, Modern and Rift, and brings its own hazards. Every stage has its own band soundtrack, which shifts with the era. Each weapon type has its own hit sound. CPU opponents are smarter: they climb platforms, dodge hazards and stay on the stage. Fights are fairer, with jab pushback, a stronger shield and real escapes from combos. Touch controls are tuned for mobile.